Wednesday, November 12, 2008

The Problem with Perks

This post has been cleaned because of                                                        formating issues. See next post. Thanks

2 comments:

Pete King said...

A good point, I think.

Maybe perks should never be skill, but character, related. E.g. Access to the King's treasury, knows the finest plane engineer alive or so on.

By the way your blog entry was very difficult to read, I had to copy and paste to notepad, the width is completely out for blogger.

Nick said...

Thanks for the heads up! I expect this problem arose from copying the post out of a google document.

I agree that character based perks are more useful, but I would shy away from character perks that aren't mechanical. If one character takes the perk "knows the finest engineer alive" but another one meets and strikes up a relationship, through roleplay, with the finest hacker alive, does this mean that the first player wasted a perk or that the second player's relationship shouldn't as useful?

This is a case where the FATE system's aspects can come in really handy. "Knows the finest engineer alive!" is a fine aspect and has a mechanical function.